If you want a stable LED display system, you must size your sending card ports and receiver cards correctly. Undersizing leads to black screens or flickering; oversizing wastes budget.
This guide gives you a practical, engineering-grade method to calculate everything accurately.
Always start here. Every decision depends on total pixel count.
Total Pixels = Horizontal Pixels × Vertical Pixels
Break it down further:
Calculation:
Total Pixels = 1280 × 512 = 655,360 pixels
The sending card determines how many pixels your system can drive.
Higher refresh rates consume more bandwidth, so you must apply a reduction factor.
| Refresh Rate | Coefficient |
|---|---|
| ≤1920Hz | ×1.0 |
| 2000–3000Hz | ×0.8 |
| ≥3840Hz | ×0.6 |
Effective Load = 655,360 × 0.6 = 393,216 pixels per port
Total Capacity = Number of Ports × Effective Load per Port
Calculation:
Total = 4 × 393,216 = 1,572,864 pixels
Receiver cards distribute data to LED modules. You must respect both pixel limits and dimension limits.

| Type | Max Pixels |
|---|---|
| Standard (HUB75) | 256 × 128 = 32,768 |
| Enhanced (HUB75E) | 512 × 256 = 131,072 |
| Large-capacity | 1024 × 256 = 262,144 |
A receiver card must satisfy BOTH:
Max modules per card:
Max load = 2 × 2 = 4 modules per receiver card
Now verify that your entire system is balanced.
1. Total Screen Pixels ≤ Sending Card Capacity
2. Pixels per Port ≤ Single Port Capacity
3. Pixels per Receiver Card ≤ Receiver Card Limit
Result:
655,360 > 393,216 → One port is NOT enough
Solution: Use 2 ports
Use these quick rules for rapid estimation:
Always calculate total pixels first—then match ports and receiver cards accordingly
Accurate LED system design follows a clear hierarchy:
Pixels → Ports → Receiver Cards
If you skip this logic, you risk:
On the other hand, if you size everything correctly, your LED display will run:
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